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Arcane trickster
Arcane trickster





arcane trickster arcane trickster

Magical expertise combines with wit and deception to create an unconventional but deadly scoundrel. Trickery Domain Cleric/Arcane Trickster Rogue. The trickster must be able to see the attacker.Ī coinpurse lifted away by invisible forces, or a searing lethal heat stabbing your back-either is the sign of an arcane trickster. The trickster halves the damage that it takes from an attack that hits it. Just getting spell slots up to level 4 and have a maximum of 11 spell slots at 20th Level. The trickster can Dash, Disengage, or Hide. 5e Arcane Trickster is a Rogue who gains access to spells from the Wizard spell list. Hit: 5 (1d4 + 3) piercing damage.Ĭunning Action. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. You can qualify to be an arcane trickster by combining levels of the ninja or rogue classes with either the bard, magus, sorcerer, summoner or wizard. It has the following wizard spells prepared:Ĭantrips (at will): fire bolt, mage hand (the hand is invisible), minor illusionġst-level (4 slots): charm person, hideous laughter, sleepĢnd-level (2 slots): invisibility, scorching ray ACTIONSĭagger. Arcane tricksters in Dungeons and Dragons 5e are thieves and pickpockets with a knack for illusion and enchantment magic. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Finally, as mentioned several times, an arcane trickster is a ROGUE. The Arcane Trickster Sorcerous Spellcasting table. I was straight Arcane Trickster to level 4, and grabbed Elven Accuracy without hesitation. The trickster is a 7th-level spellcaster. You learn three cantrips: mage hand and two others of your choice from the sorcerer spell list. The trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the trickster that isn't incapacitated and the trickster doesn't have disadvantage on the attack roll. If the trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Languages any two languages (usually including Common)Įvasion. Skills Acrobatics +5, Perception +3, Sleight of Hand +5, Stealth +5 An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining. Medium humanoid (any race), any chaotic alignment Any object to be manipulated must weigh 5 pounds or less.







Arcane trickster